ARPIA2
Download the ARPIA2 plug-in for Escape Velocity Nova, version 2.2.0:
full version – lite version
(full: 40.35 Mb zipped, lite: 16.74 Mb zipped)
A walkthrough is available in RTF format here, and a guide to The Riddle can be found here.
ARPIA2 contains a special launcher (“ARPIA2.app” or “ARPIA2 Lite.app”) for the 1.1 Mac version of EV Nova, but remains compatible with WinNova and MacNova 1.0.A/10.
Version 2.2.0 fixes an issue with planet-side death in the Pirate Strike mission and the new launcher can detect the availability of updates.
The lite version does not contain additional video/audio material – you can play the whole game without them.
To view images from ARPIA2, you can visit the Arpia Gallery
Most of the time, the book comes out first, and then the game… Arpia is an exception.
At first, Arpia was devised as a simple plug-in/add-on for a game called Escape Velocity: Nova (EVN or EV:Nova for short), the third game in the Escape Velocity series of Ambrosia Software.
The storylines the player can follow had really inspired me, and so it was that I started to create a little story of my own.
ARPIA2 is the true basis for the Arpia novel. It is a game add-on of three large storylines woven in parallel among which the player must choose. The player becomes a main character of the book, i.e. Parmil, Fezzan or Birgo.
The player fights battles, frees slaves, explores the galaxy, discovers trade, protects the human race and is part of Arpia.
In the novel, you imagine planet Hogun exploding, in ARPIA2, you see it.
In ARPIA2 you get to choose your path. But beware: one choice can change the future, and the future holds many surprises… Do you have what it takes?
It has always been everyone’s dream to fight off entire fleets by oneself, to become a big-time rich trader, to do covert ops and to know everyone, everywhere.
Well, here’s your chance.
Complete with stunning graphics made by incredibly talented designers (some of them actually created EVN years before, others have since then become game designers themselves or are hoping to do so), it is another way of being Arpia.
Enjoy the plug-in,
Peter “Pace” Craddock
Most common source of problems: ShieldBubbles
If Nova crashes upon startup with ARPIA2, chances are you put the “ARPIA2 ShieldBubbles” in your plug-in folder without adding the required “3D ShieldBubbles 1.0.7″ plug-in (read the readme in the “extra plugs” folder!).
To get it to work, you’ll need to either remove the ARPIA2 ShieldBubbles plug, or download 3D ShieldBubbles 1.0.7 (direct download link).
1 February 2009 at 22:09
One hell of a plug, and one hell of a book…
I can imagine in a few years time…
You could have Megan Fox as Parmil…
^_^
I can imagine it now…
)
“In cinemas everywhere, December 17.”
(That would be my ideal birthday gift
3 February 2009 at 02:36
Sorry that I couldn’t get my launcher out in time for Arpia 2.1. I’ve been swamped with homework, I haven’t touched Applescript in about 4 days now I’m afraid.
3 February 2009 at 22:39
No worries, Jaca. I reckon Guy’s version suffices
5 March 2009 at 23:27
How do I start arpia i cant freakin play this game
6 March 2009 at 08:41
Valerie, two things need to be checked.
First, are the plug-ins loading properly? They load properly if you see a new “splash screen” with an ARPIA logo on it. If they don’t load properly, you need to re-read the installation instructions found in the “Read Me”.
Second, if they are loading properly, you need to play with a pilot who hasn’t started any storylines (except Sigma, UN Shipping and the first part of Bounty Hunter), and need a combat rating of “Average”. If you meet those requirements, go to any bar, and you should get an offer (make sure it isn’t the beginning of another storyline).
For this, I would suggest reading the walkthrough included in the ARPIA2 download.
9 March 2009 at 07:45
Hi Mark,
There are many strategies to beating the Hogun, but most people have beat them through the use of one or more of the following: escorts, EMP torpedoes, the Superzero.
One method I use is the “cloak, move, uncloak, fire, cloak, …” one, and the most common “escort” methods imply either using your escorts to destroy them for you while you evade shots, or using Jullin as a target for the Hogun if you’re a Warrior [public or shadow] and still have her as an escort (here is a YouTube example).
I would suggest reading this topic on the subject, as it contains several other ideas.
Also, if you want to start over with a better ship/escort set-up, I would suggest flying away, getting 10+ million credits (necessary to un-destroy Culuria) and creating yourself a nice little armada.
9 March 2009 at 07:25
I could imagine no better person to ask than the creator:
how am I supposed to defeat the initial Hogun fleet? I’m assuming there is a clever trick involved, because neither close combat or sniping seem viable options. Their shots reach across the entire system! Close range EMPs, Hellhounds, and various turrets don’t take them out before I get destroyed, and unless I’ve done something wrong, I don’t notice significant shield/armor recharge from the multiple NuGen and Kristala outfits… of course the only way I COULD see significant recharge is if cloaked to avoid fire, but if I do so long enough the Hogun leave the system and I fail.
So what’s the trick I’m missing?
11 March 2009 at 23:38
So I’m reading the page here and it says the plugin is intended for Mac Users. Is that exclusively? I’ve been away from EVN for a while but one thing I remember from playing long ago was really looking forward to Arpia2 being released.
So, if there is a windows version, or you know a converter translates it accurately, please enlighten me.
12 March 2009 at 08:44
Sorry, the idea was that the newest version contains support for MacNova 1.1. The plug-in is compatible with both Mac- and WinNova, and installation instructions (regarding use of the converter on Windows) can be found in the “ReadMe” file
14 March 2009 at 21:05
Hi I have a quick question. Ive been looking for a Arpia walthrough that would tell me where the Arpia home planet is but I cant find one and now im stuck. can anyone help plz.
14 March 2009 at 22:52
Dear Beebs,
There is a walkthrough included in the download package. The Arpia home planet can only be found once you have reached the stage of “The Riddle”, at which point the special guide for the riddle, to which the walkthrough gives the link, will be of great help.
14 March 2009 at 23:57
Thank u very much Mr Craddock. In honor of your assistance I will name my next ship after you (no I wont but…whatever).
8 April 2009 at 22:32
I’m enjoying the heck out of Arpia2! This is by far the best EVN plugin I’ve seen. Do you have any plans of doing another one (maybe an Arpia3)? I can only imagine what you could do with a total conversion. I’ve dabbled in plugin creation myself, and I know what a huge daunting task it is, so I can see why you might want to move on to other things now. All I know is, EVN is seven years old and Ambrosia doesn’t seem very interested in releasing any new Escape Velocity games these days. The thought of never having any new space adventures leaves me feeling very cold inside!
9 April 2009 at 07:58
Unfortunately, there are currently no plans to make an ARPIA3. However, this may change if I ever succeed in finishing the first Arpia novels (read: end of 2009) and even getting them published (read: 2010-2020?)
Indeed, EVN’s age is starting to show in that less and less plug-in developers are stepping forward with new projects. Pity, really.
1 May 2009 at 00:47
I’m stuck on the riddle; any advice on where to go, what to do?
1 May 2009 at 08:21
Hi Elbert,
If you need help on the Riddle, you can follow the following step-by-step guide (highlight parts to see the hints and eventually solutions). For future information, this information can also be found in the ReadMe for ARPIA2.
5 May 2009 at 17:52
Mr Craddock,
Thank you very much for the tips! I actually beat the game as public warrior. I did mess up the alien part, as I landed to get the armor and shield stuff. When I launched again, I killed the alien things but the planet was uninhabited. Any advice here?
Thanks again!
5 May 2009 at 20:22
When you fail to finish these missions in the timeframe given (i.e. when you land
), Culuria gets destroyed. To un-destroy it and continue the storyline, you’ll need 10 million credits. You may however wish for more to improve your chances against the Hogun…
6 May 2009 at 02:20
I am having some problems with the installation of this addon it starts too load and then i get an error message error loading resource from PICT Error 418 resource not found any idea what is going wrong here im on a mac by the way
6 May 2009 at 02:28
it says the failure is occuring in /volume/nightly/ambrosia/releases
6 May 2009 at 08:28
John, you put the “ARPIA2 ShieldBubbles” in your plug-in folder without adding the required “3D ShieldBubbles 1.0.7″ plug-in (read the readme in the “extra plugs” folder!).
To get it to work, you’ll need to either remove the ARPIA2 ShieldBubbles plug, or download 3D ShieldBubbles 1.0.7 (direct download link).
9 May 2009 at 15:39
ILL try that thanks
8 June 2009 at 00:47
Im trying to finish the 6th mission but i cant find the star system or planet…and the system find on the map shows the Galvan system as being the Glimmer system….so i cant figure out what is going on or did i do something wrong when instaling it?
8 June 2009 at 09:31
J B, if you e-mail me a pilot log, I’ll be able to help you out. For the address, just add “arpia.be” after an “@” and after my first name (sorry for that, but I hate spam).
13 June 2009 at 16:31
Peter, I have a question. I have not read the book Arpia so I am new to the concept. I was wondering if Arpia completely changes EV Nova (graphics, ships, planets, etc), or if it only adds storylines. I will have probably figured it out by the time you answer my question but please answer it anyway.
Also, I am having trouble getting it to work. I have a Windows XP and I converted all the .bin files to .rez in the folders “Plug-Ins” and “Extra ARPIA2 Add-ons.” I then dropped them into the EV Nova plug-in folder. The Readme is too confusing to me and I can’t figure what else to put in the plug-ins folder and whatnot. When I load EV Nova (Arpia 2), the splash screen saying Arpia 2 comes up, but at the end of the loading bar the game quits me. Please help!
13 June 2009 at 19:00
ARPIA2 only adds to Nova (new storylines, new planets, …), and does not as such change the stock Nova universe. It never fully replaces Nova.
The problem with your installation is caused by the lack of the 3D ShieldBubbles plug. Read this section for details.
18 June 2009 at 04:11
Hey man, sorry if this seems like pestering but I was just wondering whats going on with Arpia nowadays! I just recovered EV Nova from my old hard drive and I was playing Arpia for 6 hours straight! Hope the book and other Arpia things are going well!
18 June 2009 at 08:22
Hi Ashton,
Unfortunately, due to my Master Thesis and exams, I haven’t touched the Arpia book for the past three-four months.
I’ve decided, however, that I’ll try to get the rest done in August (still 10-20.000 words to be done), where I should have a lot more time to spend on Arpia.
25 June 2009 at 04:28
Howdy – I appear to have found a glitch. I was sent to try and recruit the new guy (the new “claimer”) and got killed. I was resurrected and told to try the mission again, but I can’t see it anywhere, and I no longer get missions. If need be, I can post a pilot log.
Also, just thought I’d mention how fantastic a job you’ve done with Arpia, it ties in incredibly well
25 June 2009 at 09:28
Hi Stephen,
A pilot log would indeed be necessary. You can post it here, though know I’ll edit it afterwards to avoid having a 10km-long comment
26 June 2009 at 03:17
I was thinking you’d do something like that, which is why I didn’t just post it to begin with. Anyway, without further ado:
[pilotlog edited]
b880
b881
b883
b972
26 June 2009 at 10:25
Strange, you seem to meet all the requirements: for the mission to appear, you need “b881″ and “b883″, but may not have “b884″. I would suggest going to another system, landing on a planet and returning to Culuria.
If nothing appears, could you post a debuglog?
26 June 2009 at 10:33
I have done so a good many times now, trying to see if it would reappear – no luck. I’d be happy to post a debuglog, if I knew how to do such a thing
Thanks for the help so far, nice to know I haven’t utterly messed up. I’ll try a few more times tonight, just to check.
26 June 2009 at 10:35
It’s exactly the same as a pilotlog, but with a different name.
26 June 2009 at 12:30
Here you go. I had no idea you could do all these logs, it’s pretty neat.
[EV Nova debug log - content edited]
- end of log -
Helpful, I hope, still nothing.
26 June 2009 at 14:19
Unfortunately, it still doesn’t tell us anything about why you’re not getting the mission. The only explanation of which I can think is a bad “ARPIA2 Data 1″ file (or a bad download of Nova).
I would suggest getting EVNEW, an editor for Windows, and opening ARPIA2 Data 1 in there. Then look for mïsn ID 953, and check what the “availability” field says (it should say “(b881 & (b882 | b883)) & !b884″).
29 June 2009 at 23:26
Hey man, me again! I was wondering if you had a galaxy map with the Arpia planets included? no big deal just wondering if you did. Thank you for your time!
30 June 2009 at 21:47
Hello Ashton,
I don’t have a full map of the galaxy with the Arpia systems included, but I have a screenshot of the Arpia systems. This, together with a full galaxy map, should satisfy your needs. Does it?
30 June 2009 at 21:52
yes sir, it does, quite finely indeed! check your facebook!
5 July 2009 at 15:08
Out of curiosity, can you complete another storyline- Vellos, Rebellion, Fed, etc- and then do the Arpia one? I did the Vellos one to get access to the ships, but now I don’t have any offers on Arpia anymore.
5 July 2009 at 15:09
Dear Elbert, it is unfortunately impossible to combine these storylines (for reasons linked to the state of the universe after you become T0, for example). I’m afraid you’ll have to start a new pilot.
11 July 2009 at 21:25
How do you create the images of ships? Not the ones you see in space. The bigger images that you see in the Shipyard? What program?
11 July 2009 at 21:34
I wouldn’t know, as I didn’t create them (Jonas Waage and ATMOS did the ships). It’s probably a combination of a 3D tool (for the angle of the ship), such as Lightwave/Maya/…, and Photoshop (for the background).
11 July 2009 at 21:37
Whoa man, insta response.
Ok, I was just looking at some and shaking my head. Man I seriously want EV Nova in 3D and online. It would be like EVE but EVE costs money…
Thank you for your time Mr. Craddock!
22 July 2009 at 23:19
Your death mechanic for ‘dying on a planet’ needs work. I should not feel penalized in my attempts to escape to Redemption simply because I did not choose the fastest ship in the game. I have made it through the mine field once out of some fifty attempts… only to end up with the exact same outcome from the mission and end up dead again.
I’ve loved the game other than this, mind you.
Ah well, back to the slog.
23 July 2009 at 03:08
LOL use a pimped out terrapin LOL.
Just use EVNEW to mod ur ship.
23 July 2009 at 07:21
Xenix: I probably should have made it more obvious, but there is an easy cheat: cloak. Everyone who is sent to Purgatory receives a cloak, even if they don’t have one (but they then lose it upon “revival”). Just cloak, and Death can’t annoy you.
23 July 2009 at 12:37
lmfao I have cloaks but I never thought to use them. My ship is a modded Hyperoid that takes a Polaris fleet to take down. The thing is though, I have 6 of them flying escort too LOL
27 July 2009 at 01:19
I’m stuck after the riddle. I’ve figured it out (well, I looked up the answer — thank you Google.) but absolutely nothing appears where it should be. Is there a certain amount of time I’m supposed to wait before going there? I’ve gone back over all the bars from all the previous missions, and nobody reappears. And nothing is in the particular system to which the riddle points. Help?
27 July 2009 at 01:54
OK — nevermind — I suppose the riddle was supposed to thwart exactly lazy people like me. Oh well. At least I spent lots of time racking up cash on a bio-weapons run before I figured out the last line of the riddle.
27 July 2009 at 07:41
I’m adding the link to the “Riddle” guide in the main post so it’s easier to find
27 July 2009 at 15:01
Hey there
Just trying to get this to work. Every time I load EV Nova with the plug-ins in the correct spots I get this error,
Resource ID: Error Loading sp n Resource from PICT Code: 418
Resource not found
The Failure Occured here: Sprite.c 1623
I have no clue what to do.. I have all the plug-ins from the extra arpia add-ons in the Nova Plug-ins folder + the .rez files from the converter + 3DShieldBubbles107
Help Please!
27 July 2009 at 19:21
The extra Arpia add-ons and 3D ShieldBubbles 1.0.7 are all in .rez format?
27 July 2009 at 20:09
Well I dragged and dropped the 3D ShieldBubbles 1.0.7 onto the convert plug-ins.exe but it didn’t change it or make anything new. The extra arpia add-ons are all in .rez format though. Right now the 3D ShieldBubbles 1.0.7 is in HQX format.
27 July 2009 at 21:58
Follow these instructions to convert ShieldBubbles. Once that is done, all should work fine.
28 July 2009 at 12:44
Thanks for you prompt help with this
Appreciate it loads.
28 July 2009 at 20:40
I’m having the same problem as evan, it’s not the shield bubbles, something is preventing the *arpia2 ships.bin* from being converted. All the files except that one worked.
28 July 2009 at 22:01
… That isn’t normal.
I’ve uploaded another ARPIA2 Ships download. Try this, and let me know if it works.
29 July 2009 at 20:39
Still no joy. I’m going to try unpacking it on my XP partition later to rule out a compatibility issue, but that seems unlikely since all the other files had no problems.
I’ll let you know if I have any success.
30 July 2009 at 05:24
Hi Peter, I’m experiencing a bug in the Warrior/Public Figure thread. After completing the Herran and Nil’Kimorya training, I return home and get offered a mission to go meet with Jay in Wolf 359. I arrive, pick him up and head back home. Upon arrival, I’m given orders to capture two traitors in two different systems. I did so, returned home and got a note to go to the bar. My cargo was taken, and I went to the bar, but nothing happened. After a few takeoffs and landings, trying at the bar every time, the original mission bit resets itself and the loop begins again. I’ve done this several times with the same result every time. Am I doing something wrong, or is it a glitch? Anything I can do to correct it? Thanks.
30 July 2009 at 15:31
Oh, just to clarify – the mission bit that resets is the one to go pick up Jay in the first place.
30 July 2009 at 21:30
Successfully converted all the .rez files under windows XP, seems like there might be some vista/7 specific issues with the plugin converter.
30 July 2009 at 22:44
@Erland: good news, well done. Sorry to hear about Vista/7 issues with the convertor… I would suggest making a topic about that on the ASW Nova boards themselves, if you haven’t already.
@Blacksabre: you need to disable & board seven traitor ships. The two missions represent two systems, but there are seven traitors in total
1 August 2009 at 04:41
So I just finished the Public storyline, it was awesome, definitely one of the best mods I’ve played, with the other being the Frozen Heart mod for EVO.
The random death thing was mildly annoying, mainly as it happened 3x in a row on one later mission(darn sniper). Would be cool to have choices of actions, but that would probably have required nuking another story arc to free up space, so I get why you did it that way. I think losing Jullin each time it happened was what annoyed me the most.
2 August 2009 at 09:13
Just to let you know I have updated ARPIA2 to 2.1.2.
This update mainly contains the following fixes:
- available trading of Mind-roïds (for those who know the bonus mission concerning them)
- the “Dogfight + Capture Krane” mission should be less buggy
- the bonus storyline involving the F.A. should not appear if you have the F.A. already, thus making conflicts less likely
- reduced Death risks on most missions to 6.25% (one still has 12.5%)
I think that’s it.
If you downloaded 2.1.2 before 8 AM GMT on Sunday 2 August 2009, please re-download: the files still contained one specific bug.
Nothing major, but the “Dogfight + Capture Krane” mission still required one additional fix.
3 August 2009 at 23:52
I captured this green ship, I forget what its called but it has these awesome polaron missile things and polaris lasers that make it the best fighting ship. But….I’m stuck on the mission where I have to disable the ships of the traitors. My guns are so powerful they blow up the enemy, and when I try to sell them I dont have space to buy disabling weapons.
Advice?
(also, my escorts are also too powerful to disable these ships)
4 August 2009 at 00:04
Hum…Nice problem!
I would cheat and use EVNEW to mod my ships space in your case, but to do it legit…
You can’t buy Ion Cannons? That is my fav disabling weapon of all time!
4 August 2009 at 04:44
i cant escape purgatory:(
4 August 2009 at 08:45
2.1.3 released, to fix the launcher included in 2.1.2.
Elbert: an option is to release a couple of escorts and get less powerful ones. Also, what weaponry do you have?
Travis: in Purgatory, you always have a cloak (you get one if you didn’t have one before), so use it to escape Death. Go north-east from where you start, and you should see a blip on the radar, a wormhole. I believe hitting “1″ or “2″ will also select the wormhole, “Redemption”.
6 August 2009 at 20:05
Hi, i think i have just completed the shadow storyline, but i am not sure… I was doing the Krane mission and had to go back to Airfor, where upon i died, and ended up in Purgatory, where my ship is attacked and destroyed, and now i cant do anything more…
Is this the end of the shadow storyline ?
I was quite shocked that i die in the storyline, is this a significant unexpected twist ?
Or have i taken a wrong turn somewhere ? lol…
6 August 2009 at 20:12
Hi in my previous comment i said it was the Krane mission, it isnt, it was the Slave Trade Centre of Operations Mission on Airfor, where i died and went to Purgatory…
6 August 2009 at 22:24
You can escape Purgatory’s wrath by using a cloak (you automatically receive one).
See this comment for details on how to escape Purgatory and continue your storyline.
7 August 2009 at 15:11
Peter
Thanks for that, yep had to go to Purgatory two times, lol…
Ok now i am up to the Alien attack on the Arpia homeworld…
Wow those Aliens have some tough ships and very, very long range weapons that inflict heavy damage…
I have a fully maxed out Carachnor Heavy Cruiser, with all the Polaris upgrades and Auroran Armour, plus 2 of the Nugen reactor’s and the other upgrade that goes with it, and i was still blown up in 15 sec’s !
I always use escorts to fight my battles, i had 4 fully Upgraded Rebel Starbridge’s, and 2 Auroran Cruisers as escorts, and they only lasted 5 sec’s !
Is this an unwinable scenario ?
I failed to complete it 5 times, and if i land to get more escorts, i get a message saying that the Arpian home world was lost to the Aliens, but there is one hope of Time Travel… is this how the story line is supposed to go ?
HELP ! lol
Thanks
7 August 2009 at 19:21
I beat it, but I had to capture five heavy missile variant Fed Carriers, or whatever they’re called. I also had captured the Fallen Angel, Dark Raider version. It was a mod ship I think, and has enhanced shields, and is extremely fast.
To beat the aliens I’d advice using the cloak alot or reloading until the blue Carachnor is in the system. I forgot the name, but you probably have seen it.
I had a question; ships like the Fallen Angel, are they available eventually after the aliens are defeated? Is there any storyline following or is the Fallen Angel just a randomly designed ship in the game?
7 August 2009 at 20:55
Mark: You can “restore” Culuria (and therefore the storyline) by getting 10 million credits.
The mission can be won by several means, all depending on your personal choice, or on what works for you. Check this comment for more advice on the subject.
Good luck!
Elbert: the Fallen Angel is indeed linked to a storyline, but (since 2.1.3) you are not able to get the bonus storyline in question if you have captured the ship.
It is not a ship you can buy, unless you use a plug-in such as Hank the Cowdog’s plug-in.
8 August 2009 at 22:49
Ok, I found out that the storyline continues but after six weeks. I just dropped the datacube off at the Wolf system with Geoff, and after returning I accidentally closed the script before I had read it all. All I saw was something about an attack and someone said “We hope you will be there”. Now, I have no idea where to go to this battle, and there is no “mission” or marker on my map. What system is the battle in? =)
8 August 2009 at 22:55
Go to Nil’ar Mjolnir, land and prepare for war
9 August 2009 at 02:50
Thank you sir!
9 August 2009 at 03:19
Thanks for the millionth time! =)
11 August 2009 at 03:25
A question podrian to give the way of installing the arpia, I want to play some kind of mas, I never buy the ev it(he,she) nongoes, but even haci consegui everything, literally, I have a raiden, but I want mas and the link of coming out plz
11 August 2009 at 05:45
Thanks Peter…
Ok i paid the 10 Mil, Opals can make you 1 Mil or more in one delivery, when you have a leviathan as an escort ! lol
I tried the Cloak and uncloak method, i cant stay cloaked long enough for my shields and armour to recover, to inflict any kind of damage, if i do the Aliens leave the system and mission fails…
I tried the escort method again, this time with some Heavy escorts, 2 x Auroran Cruisers, 2 x Rebel Fed Frigates, 1 x Manticore, 1 x Pirate Carrier, and they were all Upgraded to the Max, the Frigate fighters managed to kill 1 alien before they all got killed, so i assigned all my escorts to attack, just one problem, that i found after 30 mins of evading the Aliens, the Aliens are to fast for my escorts to catch up to them and kill them !
I dont walk away from a fair Battle in NOVA, even if there are 50 Ships coming at me, or even a Moderately in enemy favour fight, but fighting these Aliens, is NOT a fair fight ! Its a Suicide mission…
If the Aliens had a weapons range similar to mine, it might be fairer, but the Aliens are just too powerful for me… sooo… unfortunately, i am giving up… The Arpia Shadow mission string has ended for me…
I shall now give the Public mission string a go… wish me luck, i have a feeling i am going to need it ! lol
11 August 2009 at 09:31
@Alan: I’m afraid the translation of your words (from Spanish, I suppose) didn’t really come out as English I can understand. If you used BabelFish, could you use Google Translator, or vice-versa? Or just post in Spanish, and I’ll try to find an adequate translator.
@Mark: I made a cheat plug for those who wish to face much less powerful Hoguns (still a challenge, but way easier to beat). Try it out.
Just know that you’ll end up facing the Hogun in each storyline, so it may be a good idea to have that plug
11 August 2009 at 16:13
Thanks Peter…
I dont like cheats normally, except ones for credits, hauling Opals can take a while, lol, but in this case, the cheat is gratefully accepted !
Yep i kinda had an idea that the Hoguns would be part of both mission strings…
I downloaded your 0.5.0 Alpha version of Star Fleet Adventures, while it is still a bit buggy, i really like what i see in the TC so far, the Graphics are very good, those Klingon Cruisers are a tough ship to beat, but i have beat a couple of them, lol, the whole feel of it really takes me back to when i first watched the Original Startrek way back in the 1970′s, lol…
Cant wait for the finished product, it looks like it will be a Very Good TC !
Thanks
16 August 2009 at 21:09
Pace I figured out the riddle but there is no hypergate/wormhole in that system. I don’t know what to do!
16 August 2009 at 21:41
y0mamma909: PM sent.
16 August 2009 at 21:45
Yup just got it. I sent a reply.
27 August 2009 at 03:42
Somehow I can buy Manta Bays but not Mantas– did I smurf something up or am I not alone? I also checked the major Nil’Polaris planets to no avail.
My plugin folder contains only the Arpia2 2.1.3 plugins from this afternoon (including the extras) and I am running the latest EVN on OSX 10.5
Thanks in advance =^_^.=
27 August 2009 at 10:21
@PapaSmurf: to my knowledge, you haven’t smurfed something up, it’s just that you’re unlucky. Manta Bays have a 40% chance of showing up, and Mantas 75%. I would suggest just trying again.
All the “bits” seem fine, so nothing should cause any problems.
I have noticed, however, that it does take a few tries for fighters to show up on Culuria, possibly because of the sheer number of available outfits.
27 August 2009 at 21:57
Thanks for the quick response! To test this I took off and landed 50 times on Culuria and 50 times on Nil’Kemorya. Not once did the Mantas show up but the Rocket Launcher did, even in Polaris Space. I launched my non-Arpia2 Polaris character and saw the Mantas just fine (however in the highest weight spot instead of 24). I then launched my ‘public story line’ Arpia character and instead of mantas also saw the Rocket Launcher (yet in slot 24).
I then copied my Plug’s folder and altered Manta availability from 75 to 100 and hide items of similar weight (24) while removing the bit logic for availability yet the mantas still wouldn’t show.
As I see them now:
Tech level: 9 | Avail: 100 | Weight: 24 | √ Hide items of similar weight | No NCB test | [ ] Show only if Avail. conditions met
—-
When the Mantas still did not appear I deleted the altered Plug Folder and re-extracted a fresh copy and retests with:
Tech level: 1 | Avail: 100 | Weight: 299 | No NCB test
Still only the Arpia Rocket Launcher showed up even in Polaris Space.
—-
Other than a arpia rocket launcher conflict I am smurfed out of ideas =( I can’t even ‘cheat’ my way to 8 mantas in my two bays aboard my Subarashii T-21 — any ideas?
27 August 2009 at 22:54
Most interesting…
Could you edit the outfit again and this time click on the “Require” field too, and reset that (uncheck everything that is selected)?
28 August 2009 at 00:18
Done and done! Sent you an email with screen shots of my work to double check. Still no Mantas, however ire the arpia rocket launcher shows up (with a random factor of 27) closer to the random factor of 75 that the Mantas should.
I will now remove the rocket launcher from the TC-Plugin completely and see how that effects the situation.
28 August 2009 at 00:27
Taking the rocket launcher out did not fix the problem either. I looked over the MantaBay weapon resource and everything seems fine there. With the current settings I throw in every planet out there should have mantas popping up, yet none do.
./SmurfGrrr XD
28 August 2009 at 00:30
ACK! Wait No! I forgot to quit EV while taking out the rockets!
It was a rocket Manta conflict! I have Mantas!
. . . and my smurfing headache from trying to figure this out is gone.
28 August 2009 at 10:57
Very interesting (albeit annoying
). Thanks for all your testing. I’ll go check what could cause this incompatibility.
28 August 2009 at 19:12
PapaSmurf, while your discovery surprises me, I have included a few changes in the latest update, 2.1.4 (besides fixes) to ensure that this problem does not occur any more.
29 August 2009 at 23:05
I’m having an issue with Arpia2 where I cant pick up the next mission in the storyline. It happened twice (On two different pilots starting the arpia storyline from scratch) on the Public Figure mission where i try to form an alliance with the rebels; Both times, I tell them about the polaris technology, they tell me to meet them in the bar in an hour, and….nothing. even after performing several of the “delivery” or “ATTN:” missions i am unable to continue the main storyline
Now it has occured in the shadow warrior storyline, immediatly after returning to culuria with Mur’kan. I dont know what to do. i like the missions and storyline, but its frustrating to not be able to pick up the next missions. Has anyone had similar problems or knows a possible solution?
29 August 2009 at 23:28
Hi Symbiote,
I’m afraid you’re not the only one encountering this problem, though I still can’t figure out the source of the problem.
Hopefully, I’ll have some answers soon.
31 August 2009 at 02:23
Thanks for getting back to me on this issue. If there is anything i can do to help determine the source of the problem, i will be happy to provide any information you might need.
31 August 2009 at 07:06
I think i may have found what the problem was: cargo space. Just for kicks, i went around capturing some random ships and making my current ship an escort (fleet of Ilyanas!) and when i returned to culuria i was given the next mission right away. my ship had been a decked out ilyana with no cargo space at all, which i upgraded to carrier. If anyone else is having this problem, try getting a new ship and make sure you leave at least 20 tons of cargo space.
31 August 2009 at 23:09
I no longer think I’ve found the problem. I’m sure of it. If i have at least 20 tons of available cargo space, I can continue the storyline, no problems at all. I actually experimented by purchasing a whole new ship and buying as many mass retools as i could, leaving no cargo space, and i was not able to get the new mission. After selling that ship (without even leaving the planet) and leaving 20 tons in my new ship, i was able to continue the storyline immediately. I suppose i don’t really know if 20 tons is the magic number, but it is the minimum i have been able to continue the storyline with.
22 September 2009 at 00:53
In my effort to get 100,000 credits to get the Kristala Reactor for the alien mission, I stupidly took off and landed a bunch of times since I completed the Wild Geese side-mission when I first began, which gave me a daily income of credits. I was shy a few credits and thought I’d be safe with this move since I wasn’t leaving the system. I then realized I failed the mission because the planet suddenly became uninhabited, and I said “gah! Nooooo!!!’ What now?
22 September 2009 at 02:22
One more thing… Somehow I lost Jullin as my escort, permanently- after attacking Stephen Chick, thinking he was a pirate (a way I use to earn credits is stealing them from pirate manticores and carriers in Koria). Crap! I suck!
22 September 2009 at 08:54
2-bit: you can “restore” Culuria by getting 10 million credits (for reasons linked to the Kristala Reactor, you may wish to have much more, so you have some money left), and then going back to Culuria. You’ll be able to continue the storyline afterwards.
22 September 2009 at 23:03
Thanks Peter, I eventually managed to figure that part out. I didn’t connect your comment earlier about the 10 million credits until I landed on the dead version of Culuria. I managed to beat the Culuria mission using 12 mantas and 12 cloaked Arpia fighters. It took me about 6 or 7 tries.
I have a personal vendetta against Stephen Chick’s ship after I lost Jullin as my escort to it, and it decided to become permanently hostile. When I got to the s7evyn system I got my revenge though
Now whenever I need credits I just disable Stephen Chick’s ship, board, plunder, and capture. It usually averages out to 7 million credits at a time, and if I capture I get a (ordinary) manticore as an escort- which can always be sold for an additional 1+ mill. I was hoping it would remain as his ship under my control, but of course no maker of a game would let their character be made into the player’s b***ch. I am now a hunted fugitive in that system, but the pay is well worth it!
There’s no way to get Jullin back once she’s gone, is there? Before, if her ship was destroyed, it would just automatically come back after landing.
23 September 2009 at 09:16
2-bit: I’m afraid that if you lost Jullin, she is dead. There’s a specific “bit” that gets set when she dies (at least, it should get set), and that prevents you from getting the mission again.
If you want her back, I suppose I could make some kind of “revive Jullin” cheat
23 September 2009 at 23:11
Hi Peter,
I’m fine with the current stats and situation of my pilot, but if you want to make the cheat, I’ll use it. If I were paying attention I wouldn’t have attacked Stephen Chick’s ship in the first place, so I guess that’s karma. I think it would be fun to have Jullin respawn though, after she decides not to leave your side. Maybe it could be a feature the player has to “earn” somehow, like by destroying all enemy ships in a system during a particular mission, without help from other ships (aside from fighters). That would be a great feature.
I have a few ideas if you plan on adding another chapter to the Arpia plug-in, like if a certain ship, identified by a unique name, enters the system, and the player disables and boards it before it has a chance to leave, the player is granted some sort of reward, like a secret side-mission which leads to special upgrades, availability of a certain ship that is not seen flying around by anyone else, access to a certain system or group of systems that are normally hidden, etc. How about a gold dragon ship or something like that? It could be called something like the Quetzalcoatl, as a reference to the Ancient Mayans, since gold is associated with the Maya.
24 September 2009 at 09:25
I’m afraid that I have set aside all plans for another Arpia plug-in, notably because I didn’t want to eat away at the resources used by the stock Nova storylines (the Anathema Saga plug-in, for example, soon to be released, does that – it has removed the Polaris & Vell-os storylines to make way for more missions).
However, feel free to work on such a plug, if you wish.
24 September 2009 at 21:56
Whoa whoa whoa!
There is another plug in being released?! Since when?!
Where is the devs. site?
25 September 2009 at 00:29
Hey Ashton, information on Anathema can be found here.
26 September 2009 at 01:00
Hey Peter- I’ve figured out the riddle, but going to the right system doesn’t seem to be unlocking the new systems, and I can’t pick up any more storylines after the riddle. Any help? I’m addicted!
Thanks,
Basil
26 September 2009 at 02:40
My problem is this earlier problem!
“y0mamma909 says:
Pace I figured out the riddle but there is no hypergate/wormhole in that system. I don’t know what to do!
Peter Craddock says:
y0mamma909: PM sent.”
26 September 2009 at 10:47
Basil, is it the same result as the one after reading the Riddle guide?
If so, do you have any other plug-ins installed? That may be the problem. In y0mamma909′s case, it was a “More Ships” plug-in that caused the problem.
27 September 2009 at 03:58
Yes, the same after reading the riddle guide, and I have not added any plugins other than arpia2 (ever). Are the new systems supposed to appear instantly after I go to the riddle system?
27 September 2009 at 11:40
Once in the system, you have to use the last line of the riddle: “by the rising sun shall you find what you seek”. Fly towards the “rising sun”, and you’ll find the wormhole.
4 October 2009 at 19:37
Hey Peter, i dont know if you still check this regularly but i am stuck on the Shadow warrior storyline, on the investigate X mision. It has another riddle that just is not helping me at all. It is the zues one with the maiden (if that means anything to you). A little help, and point in the right direction, an answer?
Thanks in advance
4 October 2009 at 19:52
Nick, Google greek mythology and cross reference that with tails of Zues bedding babes <_< catch the pun and solve the riddle. I'll give you another hint — there is a reason Hercules back be mighty. Anyway, its super epic famous old school greek mythos. GL
4 October 2009 at 19:56
Hey Nick, I would recommend using the X Investigation guide. The answer lies therein.
9 October 2009 at 01:48
Fun storyline so far, but I’ve hit a snag. I got to the point where I was given the riddle and went off to find the ARPIA system, and I believe I got to the right place- made a jump into a wormhole to a new system and all that was there was a hypergate That wouldn’t open. No big deal, I went back and finished the sigma line and got hypergate access, but this same hypergate still denies me access. Am I missing something?
9 October 2009 at 10:05
Brian: Are you using other plug-ins? If so, try removing them.
If not, could you post a pilotlog? I’ll remove it after analysing it to keep comments readable.
9 October 2009 at 18:03
I’ll try removing plugins when I get home from work tonight. I already removed the shield bubbles plug in but was hesitant to remove the others since I wasn’t sure how they might affect my pilot (for instance, what happens to my outfits from the extra out fits plugin?). Thanks.
9 October 2009 at 20:14
Yah man, you were right! Removing random plug-ins from a profile using resources from them is a bad idea. Probably ways to get around it (sell everything you have) but Mr. Craddock may have a better suggestion
9 October 2009 at 22:03
I’m afraid that any of the PlugPack plug-ins, including the extra outfits one, are very “dangerous” to use with ARPIA2, because they use up so many resources. It’s best, in many ways, to start with a new pilot after removing those plugs.
10 October 2009 at 16:41
heh, well it may be a bit before I get back to this point again to find if I can complete the story line. I’ve removed all of the plugins except the extra outfit plug ins and I was able to get farther in the story, but not that much farther, and now the hypergates are locked again. Thanks for you help.
18 October 2009 at 19:29
Would it be at all possible to intergrate Arpia into the plug pack or vice versa. Imo it looks much more epic with the bubbles, extra outfits, and the ship variants.
18 October 2009 at 19:37
oh sorry, i didnt notice that those plugs were already integrated.
28 October 2009 at 23:50
OK, I’m stuck again, trying to take out the Hogan flagship and I’ve tried just about every tactic I can think of with little luck. I did manage to destroy him once while I dodged and my manta fleet attacked, but he disabled me and no one entered the system to help me get back on my feet again. I’m flying a supped upIDA frigate with no more room for outfits. Any tricks I can use?
29 October 2009 at 01:35
Brian, I would suggest trying that fleet tactic again, because it works very well for most, as long as you keep your distance from the Hygns’t. Good luck
8 November 2009 at 04:04
I appeal to your mercy. I have tried every variant of programming up to and including clean installs of the most RECENT versions of EVN and ARPIA2. I have solved the riddle, and STILL get a denied hypergate usage. Here is my pilot log. I even tried to add your Rank Fix to no avail. I love this game and your plug in is awesome. Please help me to continue playing.
[pilotlog removed by Peter Craddock]
8 November 2009 at 10:08
Tim, your problem is very simple: you are using conflicting plug-ins, in this case all the “Extra Outfits” and other plug-ins. Because of the scale of ARPIA2 and of the PlugPack plug-ins, they both conflict in many, many areas, using similar resources.
I’m afraid you’ll have to create a new pilot, without those plug-ins.
8 November 2009 at 15:54
HEY HEY! It works. Thanks a million.
8 November 2009 at 20:38
i have a fleet of 6 arpia carriers and over 50 million creds from disabling
arpians still are on good terms with me and have yet to react to my actions
was this on purpose, or am i bugged?
9 November 2009 at 00:27
It is most probably because you have a very good legal status with them. I should have made them far more reproachful of criminal acts, but then it might have been harder for people to gain powerful Arpian fleets fast.
13 November 2009 at 03:20
Peter, let me start by saying that I love the plug-in. I was wondering this: i am halfway through the wild geese storyline, and i have an average combat rating. I’ve been flying around to different bars, trying to trigger the first mission for the pluggin, but to no avail. Does the wild geese campaign make me ineligible for the Arpia stories? Is my CR not high enough? any feedback is appreciated. Thanks.
13 November 2009 at 10:27
DaveO, I’m afraid that the Wild Geese storyline excludes you from starting the ARPIA2 storylines, for reasons linked to the very existence of the Wild Geese (there are paths of the WG storyline where the Wild Geese are destroyed, which does not go well with a couple of elements in ARPIA2).
You’ll have to start with a new pilot.
13 November 2009 at 19:52
Blast. I feared as much. Thank you for the prompt response.
30 November 2009 at 22:01
Okay now i’ve gotten to that certain system that is the answer to the riddle, but now what? I don’t know what to do! Can anyone help?
thanks
30 November 2009 at 22:02
If it is indeed the correct system, then you just have to use the last line of the Riddle (check the Riddle guide for help there)
1 December 2009 at 01:08
Okay then, I’ll try that. thanks again
1 December 2009 at 01:20
By the rising sun you shall find what you seek. I didn’t find a rising sun or wormhole or anything, though. Is there something wrong with my game or computer?
1 December 2009 at 07:49
Hi Jimmy,
When you enter the system, look at the shadows on your ship, find the direction the sun is, when there is no shadow on your ship, and head in that direction towards the sun, and you will soon discover a wormhole in space, enter it and your off to the Arpia homeworld !
Goodluck !
1 December 2009 at 17:05
Oh! That does, in fact, make sense. Thank you, I would have never figured that out. Thanks again!
1 December 2009 at 17:13
So now, I’m in the P-153 system, and it says Hypergate Usage Denied. Now what?
1 December 2009 at 17:25
I was thinking, could it be plug-ins? I’ve removed all of them, except for independent plugs, not the plugpacks. Any advice is greatly appreciated.
1 December 2009 at 18:26
Any plug-in will potential cause a conflict. PlugPack is the worst offender, because it’s so big that ARPIA2 & PlugPack always conflict.
To solve the issue, remove all non-ARPIA2 plug-ins.
2 December 2009 at 19:56
tHanks, it worked. Now I’m stuck on the Purgatory. I escaped it by cloaking, and superzero redeemed me, but then I got assisgned the same mission AGAIN! I need help\advice.
2 December 2009 at 21:13
Scratch that last question, lads. Where can I find a walkthrough of Investigation X? because I’m stuck. Thanks for all the help, everyone.
2 December 2009 at 21:51
Here you go
9 December 2009 at 21:04
Love the plug in.
On the public figure string i’ve got to operation firestorm, but it didn’t say where to go next. The bar was empty, and i don’t have an active mission. Have a screwed up?
9 December 2009 at 21:05
You have to go to Nil’ar Mjolnir. And the mission did say where to go
9 December 2009 at 23:19
Having a Riddle problem.
“When you enter the system, look at the shadows on your ship, find the direction the sun is, when there is no shadow on your ship, and head in that direction towards the sun, and you will soon discover a wormhole in space, enter it and your off to the Arpia homeworld !”
This does not seem to work for me!!! Are there any other requirements?
Ship type? Time passed? How far do I have to go?
Thanks for any help.
10 December 2009 at 00:36
If you are going towards the “rising sun” (Google will help you if that isn’t clear) and don’t find anything, do you have other plug-ins installed?
10 December 2009 at 18:50
It was ship variants plug-ins. Works now. Thank you
19 December 2009 at 13:56
I’m stuck on the last mission for the public figure route, I can’t find the system I need to go to in order to find Frandall. Can anyone help me out?
19 December 2009 at 13:57
You have to go to Nil’ar Mjolnir to receive the mission. Good luck!
24 December 2009 at 00:01
I finished the regular storyline and I’m stuck in a gravity well around KCadoeau. How do I leave the system?
24 December 2009 at 18:12
@ modius13: if your ship isn’t powerful enough to leave the system in one go, a technique is to go to and fro, playing with your acceleration to swing further and further. Another is to improve your engine or to buy an afterburner.
5 January 2010 at 20:21
After spending a around a year playing EV Nova with the 1.1 version of Arpia ( 30 mb is to big for my computer to handle ) I am getting HUGELY frustrated with not knowing what to do, I always seem to ‘betray’ the Arpia Alliance, which I do all possible not to do. Is there somewhere in the plug that I can change so I get a second chance or don’t ‘betray’ them as easily, cause I make one simple mistake and the next second I’m being attacked like crazy, I’ve already gone through the code but still couldn’t understand how to ‘fix’ the ‘bug’.
Thanks in advance.
~ Magnie Mozios ~
5 January 2010 at 21:28
Hi Magnie,
Could you post a pilotlog? That way, I’ll be able to give some help.
I would strongly recommend downloading ARPIA2, because Arpia1.1 was still riddled with bugs and the storyline wasn’t nearly half as good. ARPIA2 “lite” is ‘only’ 15 MB to download, so I hope that may be more interesting for you…
6 January 2010 at 04:11
Hey Mr. Craddock. I am not sure if I’m posting this on the right page, so feel free to punch me. I am wondering what the status is on the Arpia book, Flight of Dawn if I remember correctly. Just picked up EVN from a USB key again and began playing my character again. Bravo for the best sci-fi storylines ever. Cheers and hope you had an amazing New Years!
6 January 2010 at 05:37
(( Amazingly fast reply ))
I forgot to mention that I had multiple plugins with Arpia. Some of them are “Zalien Access” “Logrithen” ( Forgot name ) and 2 or 3 more, they seem to work quite well with Arpia ( Just some Plugins that seem to work with Arpia ). Okay… I don’t have enough privlages to make documents in the main folder ( Frustrating without admin privs ). I guess I’ll go try to get the lite version of Arpia cause it’s so awesome!
… thinking … I just remembered…. There was something wrong with the lite version and the full version, let me go retry it again and find out the error. ( I believe I’ve tried it on two computers, both failed. ) … Re-downloading … unzipping .. converting … test play … It acts as if it isn’t there… any idea? Cause I’ve gone to the bar a billion times and nothing shows up except default missions.
~ Magnie Mozios ~
6 January 2010 at 11:31
@ Ashton: the book itself has been finished & revised several times (though I’m thinking of removing two passages or at least rewriting them), and I’m now in the process of submitting it to literary agents. Will keep you posted
@ Magnie: first, remove any other non-ARPIA2 plug-ins, because they’re almost bound to cause issues with ARPIA2 (which is far larger than Arpia1). Second, do you see the ARPIA2 splash screen?
6 January 2010 at 19:39
Okay, I’ve removed all the plugins except… for the “Arouran Cruiser Fix” which I have a feeling I should keep it there so EV Nova doesn’t crash.
So I started it and the Splash Screen does not show up. :/ I don’t see anything related to Arpia.
I have cleared enough space on my computer so I can download Arpia 2 ( *cheers* ) I’ll go try that.
6 January 2010 at 23:14
Which .rez files are in your plug-ins folder?
7 January 2010 at 03:56
All except the Arpian Plugin’s, I got the full version now and it works amazingly.
8 January 2010 at 00:40
Okay, I finished the story line, I’ve noticed a few spelling errors… I wish story lines go on longer, or at least have some interesting effect. o.O No one really talks to you… or anything, which goes for the other story lines too… *sighs* Loved the story line though!
8 January 2010 at 22:39
@ Magnie – I mean EVN does have a limited amount of resources that can be in it. I’m not sure if its Arpia or another TC that actually replaces the Polaris storyline completely in order to free up enough space.
@ Mr. Craddock – And thats why people want your book! Amazing storyline, that leaves you hungering for more!
9 January 2010 at 16:00
@ Magnie: there are little bonus things after the Regular and Shadow storylines. The Public Figure has less post-storyline mission bonuses.
9 January 2010 at 21:44
Okay. So now I just conquer the galaxy?
10 January 2010 at 02:16
With your new Hogun flagship? Yes!
10 January 2010 at 04:26
Hello Petter!
I had a thought after reading what Maggie said. I always felt all the EV games fell back too heavily on taking over the universe for the end game. Is there a way to set a bounty on the player via the loosibg faction that exponetially increases bounty fleet size for a time until killing you? Basically post story line end game has always been too easy!
Regards,
Pappa Smirf
10 January 2010 at 05:04
@ Peter: Hogun Flagship? I’m on the Carachnor. Also, I think the Hogun flagship is weaker than 5 Hogun Fighters(?). Also, the Zalien Access plugin works with Arpia2, just thought you might want to know.
@ Pappa: MagNIE.
*doesn’t really like it when people call him “Maggie”*
Yeah, cause there isn’t any interactions after you have beaten the Storyline. there should be legends of Al’Ario slipping around the Galaxy, either destroying… or helping others, and people becoming suspicious when they see you when you go around the Galaxy and a whole new story line comes up, it would be awesome!
10 January 2010 at 16:36
I’ve installed arpia2 on nova (pc). (I converted the plugins carefully, not discarding the resource fork.) The splash screen shows arpia, and I see a pilot contacting me in the game with the witticism “what has happened to my game? – everything’s changed.” So I think it is installed. But I can’t seem to start any of the missions, such as the pirate missions. I have upgraded to a Starbridge, explored a decent amount of the galaxy (Fed, Rebel, and Auroran space, (stopping at all the bars) plus a few uninhabited systems adjacent to Polaris or in Krypt space). I’ve read the docs. I don’t see what I’m supposed to be doing. The only missions I’ve been offered the whole time are the standard nova kontik sensor and united shipping missions. I don’t know if I’m supposed to be able to yet, but I also cannot navigate to the systems shown at http://www.arpia.be/images/wp/arpiasystems.jpg Can someone help me?
10 January 2010 at 16:48
I just checked the walkthrough for the 10th time and for some reason I finally noticed I need a combat rating of average for the story to start up – maybe that’s it. Doh!
16 January 2010 at 16:05
Hi… slight problem with the riddle… “And by the rising sun shall you find what you seek.”… I live in the southern hemisphere, so it’s ‘reversed’. It works out eventually but I just thought it might be worth mentioning.
16 January 2010 at 16:23
DGIE004, how so? East is always east, as far as I can tell…
16 January 2010 at 16:44
In the southern hemisphere the pole compasses point to is the south pole. Maps down there (AFAIK) are upside down compared to Maps in north America or Europe. So for them east would be left on the map, not right
16 January 2010 at 16:47
Gah, I forgot that it was a 180° rotation, not a vertical flip.
21 January 2010 at 06:49
Somehow I failed the mission to retrieve/insert a spy on New England in the Wolf 359 system. Now i only get mundane mission bbs delivery missions – no public figure missions as I’d had. Do I need some amount of credits or something? I have 2M and a manticore.
21 January 2010 at 09:40
@homerjay: try visiting Rebel II, where you got the mission leading directly to the Traitor Hunt.
10 February 2010 at 00:25
I just finished the public figure storyline. I thought the plugin was pretty good, but the storyline (at least this one) really seemed to randomly drag on into 3 or 4 smaller storylines, and the whole random chance of dying planetside, forcing me to redo a mission, was tremendously irritating. A lot of stuff was not at all obvious, especially a few lines of the riddle and occasionally trying to figure out what planet I was supposed to go to was really difficult. Having mission deadlines I also found to add no redeeming quality to the plugin at all, given that part of the fun of EV is exploring around, and I constantly felt rushed for what seemed like no reason. The worst was when the aliens were attacking the planet, I left, went and fought it, died, reloaded my save, decided I needed some escorts so landed again, left, killed it, jumped back and found the time limit exceeded so the planet was destroyed. Then I had to waste a couple hours saving up 10 million credits. Why? So many choices in this plugin don’t seem to have fun in mind, instead they seem to have been made for the sake of showing off cool new things you can do with EV plugins. But enough of my scrutiny – otherwise it was pretty fun. Better than some of ATMOS’s storylines, although not as good as a few of the best ones.
10 February 2010 at 00:34
Eli, thanks for your feedback.
Re many of your comments, ARPIA2 attempts to make the whole thing more “realistic”: when you’re sent on a mission, you are meant to take the most direct route, not take a detour and do as you please; when you are fighting off a massive fleet, chances are that taking a break in combat is not an option (i.e. kill them or die); when doing anything as risky as you do in ARPIA2, there is a risk of death. Many have considered these aspects to detract from the experience of the storyline, but others consider that it makes it more down to earth.
I hope this clarifies some of the choices I made (though I’ll admit that I should have lowered the price tag for saving Culuria).
11 February 2010 at 18:27
I understand what you were going for and obviously you can’t cater to everyone’s tastes – reading over my post I should have mentioned more that I did indeed enjoy the expansion and thought it was a great work. The time limits, etc. were generally okay, but the few times that weird problems resulted (like when I killed the mothership but it still managed to destroy Culuria because of EVN’s time limit… limitations) it really frustrated me to think all of those things should have been removed. I don’t think I will ever agree with the random planetside death, though, for two main reasons: 1 is that one of the main things that draws me into each and every EVN storyline (including yours) is the idea of becoming a supremely powerful guy who can overcome everything; feeling like an invincible super hero who was single-handedly saving the universe, etc. ARPIA2 gave me the same feeling, but then when I would randomly die planetside, I found myself baffled, frustrated, and most importantly unbelieving. My character was supposed to be a T3 with incredibly combat ability, and some random guy is able to turn around and stab him with a knife? That doesn’t make sense to me – a telepath would be able to read his intentions, and a warrior would be able to protect himself. Similarly, being able to explode hearts with my mind, best the most powerful being in the universe, etc., and then having the opportunity to watch a laser sight travel up my arm and then to my head before being shot (at the very height of the character’s power, no less), makes no sense either. Why not block the bullet, become one with the universe, explode the hear of the shooter, etc. ? Literally the entire game felt cheapened for me just because I now knew I had a character who WASN’T a supreme awesome, but was just a guy who was pretty good. The first time I died and then for the rest of the storyline I felt only half as cool as I had before, because I knew in the back of my mind that my character was a failure. Problem 2 is the introduction of a deity figure. It creates a deus ex machina feeling. in a way, and aside from coming back from death is never mentioned in any way whatsoever. Wouldn’t my character not get stabbed because he knew he had been before? Wouldn’t he have some higher level of enlightenment? It is not addressed in any way, except for the moment you’re dead, and so just feels like this completely weird out of place part of the story. And then obviously having to redo something is never particularly fun, but I’m okay with it if it’s my fault that I have to redo it. I had to do the last mission 4 times, which is literally just jumping 15 times and then landing. Fun? No. Anyway, I could rant forever about anything. Let me reiterate that I think you did a tremendous job here, I just like to pick at things. It might be cool, however, to see a “no random deaths / no time limits” release of this plugin to work for different play styles.
12 February 2010 at 00:35
This truly is an amazing game.
12 February 2010 at 03:17
Damn Straight.
13 February 2010 at 20:15
@Eli: in the latest version, 2.1.8, I have attempted to take some of your comments into account (by reducing the chance of death in all cases and removing it altogether in one instance; by extending the time limits). I hope that you’ll play the other two storylines using this version and that it will be less frustrating.
23 February 2010 at 00:41
Ok so ive looked around and no one seems to be having this problem. Im on pirate mission 5 in the begin of the new lines. right before i accepted this mission, i copied my pilot file a few times then went back into my reg pilot and accepted the mission. 5 ships flew in and hovered around one of the planets in pirate ships(one being amazingly strong and it also looked like my shots were not hitting). but were marked civ for faction which i thought was strange. They kicked the crap outta me and i reloaded, this time no one showed up.. i had the mission and no one flew in. loaded a fresh file that didnt have the mission yet and same thing,,,, i mean… was that not the pirates and their flying in the outter regions of sirus? or is it bugged… if so, any ideas?
23 February 2010 at 01:30
Bobby, could you post a pilot log? In any event, it’s in one of the systems adjacent to Sirius that you’re supposed to find the pirates.
23 February 2010 at 09:11
lol … cant beleive i didnt think of that… ty, find pirates around sirus.. hehe thought it meant in the system… ty alot
23 February 2010 at 09:17
The 5 Civ ships that were all in pirate crafts kinda threw me off….. i have 2 pirate carriers, 2 class 5 valks, and im in a class 5 valk with 2 150mm railguns and 8 100mm rails and wraith cannon..(got 2 of the 100mm from a mission)…. i couldnt beleive it.
24 February 2010 at 20:53
now i cant do pirate hunt 6, ive tried changing ships and everything….. here is my Pilot log,
[pilotlog removed by admin]
if you need more say so…
24 February 2010 at 21:22
somwwhat strange also.. was just messing around.. when i demand tribute from planets.. it doesnt do anything… im think reinstall maybe?
24 February 2010 at 22:48
Do you have any other plug-ins installed? Could you post the entire contents of the pilotlog?
24 February 2010 at 22:56
[pilotlog removed by admin]
24 February 2010 at 22:59
You need cargo space for ARPIA2 storylines, and my guess is that you have none, given the 5 mass retools… Am I right?
24 February 2010 at 22:59
o, ive never installed any other plugins b4.. arpia2 was my first, maybe i messed it up?
24 February 2010 at 23:54
ahh, i just tried it with new ship and it worked… i have tried getting the mission with a captured polaris scarab with cargo space and it didnt work.. it worked with a pirate carrier tho, ty… lol i try not to bother you with stupid questions anymore lol
27 February 2010 at 21:14
is there a link to a program that i can use to test if my plug ins will in anyway conflict with each other? i have the more ships mod and a few others i want to test. i messed up the first time through i got stuck in arpia homeworld. there were no hyper space jump links out of there and the wormhole refused to let me go the revearse way. i was trapped lol
28 February 2010 at 10:11
You can’t test compatibility through any program without looking at each resource individually.
As such, you have to use an editor (MissionComputer on Mac OS, EVNEW on Windows). When opening the plug-in files in the editor, check if any use the same resource IDs.
2 March 2010 at 05:26
HELP PLEASE sorry for caps anyways back to business ummm i am on the mission where you get the traitors and i got them returned he said to meet at the bar i go and nothing happens and your guide says it is 100% so please help me i am going to murder someone if i have to restart
2 March 2010 at 10:33
Connor, if you don’t get the mission, it’s most probably because you didn’t get all seven traitors.
The mission will reset, and you’ll have to get it again from Rebel II.
2 March 2010 at 23:17
i don’t know if this is a bug or was done on purpose. in NGC-1317 the worm hole is directly right after jumping in the system. i tried going upper left and i still come across it but it takes 5 times longer then just heading straight right. And thanks for suggesting that EVNEW it is very helpful. and for those who are interested WINstartwithanyship2 is compatible with arpia.
2 March 2010 at 23:22
another thing i tried to use 3d shield bubbles but i can’t open the file. i need a free program to open hqx. any good links?
2 March 2010 at 23:49
Ben:
- as regards the “left/right” in space: in EVN, you can go around the system by keeping on flying.
- regarding 3D Shield Bubbles: have you tried using Stuffit Expander as suggested in the PC Plug-in Conversion Tutorial?
3 March 2010 at 22:26
Thank you. you been so helpful.i just have one last question i was playing arpia and the planet got destroyed. is that the one of the endings and i need to restart? or is it possible to rebuild it? sorry for asking so many questions
4 March 2010 at 00:03
Gather 10 million credits, and you’ll see…
4 March 2010 at 06:41
Thanks for helping me. another thing is “trade center” spelled like “Trade centre” on purpose? this is a great plug in and thanks for helping me ^^
4 March 2010 at 09:47
“Centre” is the British spelling (like “realise”, …), as opposed to the American one.
11 March 2010 at 01:50
Stuck on fetch traitors 1 and 2. Have disabled and seized all traitors (I think). When i return to Culuria, I am told to meet someone in the bar when i have all traitors, but when i go no one’s there. i’ve done this mission a few times now, and can’t seem to get past it. help!!!
11 March 2010 at 08:35
doug, there are a total of seven traitors. If you don’t get the next mission offered, I’m afraid it means that you haven’t got them all. If you accomplished your mission fast, you may still have time to go back. Otherwise, let the deadline go by (i.e. fly around for a while), and go to Rebel II to get the mission again.
29 March 2010 at 18:41
So after beating the story line I came across this odd orange shuttle craft (the name of which I’m blanking on). Pirates had disabled it so after killing them I boarded it, and when I exited, my ship turned yellow! This is hilarious but is there any way to get the original color back?
30 March 2010 at 10:49
@DashRiprock: it stays with your ship, but if you change ship, you’ll lose the item.
2 April 2010 at 05:26
i need your help ev nova keeps crashing for me when i try to load my files, got a blue screen of death and now it won’t load files. i removed every trace i could that is related to ev nova then re installed it it says the problem is the launcher i well give what it says is the offset code 000ec4f5
2 April 2010 at 05:27
why am i asking you because it only works when i have arpia plug in in and i removed that to before i reinstllaled
2 April 2010 at 10:46
Ronnoc: could you check whether the solution described in this post works for you?
2 April 2010 at 19:17
i mean the game not the pilot loading so please tired of having to sart new games then having them disapear then needing to be loaded and they can’t be loaded
2 April 2010 at 19:30
Which plug-ins exactly do you have in your plug-ins folder, and which ones do you have in the AppData folder mentioned in the link I gave above?
2 April 2010 at 19:44
i made a debuglog and i will post what it says i think it is anti pirate tool in the program tell me what you think after you see it preparing main screen
setting up world
checking network stack
beginning version check
couldn’t begin version check (error code -7108)
setting up main screen graphics
doing main screen
opening pilot file
2 April 2010 at 19:46
and as for the plug ins i only have arpia one’s in they are data 1/2 graph 1/2 music 1/2 and arpia ships
2 April 2010 at 19:54
for the record i don’t have the shield bubble plug in in (atleast that i am aware)
2 April 2010 at 19:58
can’t find app data anywhere on comp i am not that good when it come to comp folders i use windows xp btw
2 April 2010 at 21:43
So, let me get this straight: your problem is not the application itself, but the pilot file? Does this happen only with one pilot file? If so, it’s probably that the pilot file is corrupted and causing problems.
2 April 2010 at 22:22
no it all of them i start new ones then it doesn’t do the auto load after some time so then i have to load them up but everytime i click “load pilot” at menu screen it crashs so all files i make i can never play again if they don’t auto load and it is annoying getting threw half the arpia storyline then leave game for a bit come back and it doesn’t auto load the pilot i was playling so i can’t play it again because the game crashes when i try to open up the pilot selection i deleted them all even the folder a couple times and still won’t work re installed the game after removing everything all plug ins even arpia and the game itself nothing works so unless i can get the game to always auto load the pilot i can’t do anything and what if i get bored i make a new pilot and can’t play the one i had before
3 April 2010 at 00:16
in other words everything but opening pilots at menu screen works
3 April 2010 at 00:45
Then I’m afraid it’s well beyond my ability to help you… All that I can suggest is that you ask for help on the EV Nova board, explaining in detail your problem. I can then bring this to the attention of Ambrosia itself, but the members of the community are usually more than competent enough to help. As for me, it’s a problem I’ve never heard about.
3 April 2010 at 02:48
KK thx anyways ^^
4 April 2010 at 10:02
wow………just wow………….. after somehow having the luck of my pilot not auto load i was able to finish arpia public figure story line and just wow most epic thing i ever played may sound idoitic but i almost cryed a few times when i stop being lazy i am going to read your book great add on ^^
7 May 2010 at 10:34
Epic mod, finnished public figure storyline, and was going thru shadow warrior??? and died planet side on harbor, i got out fo the superzero death place, and harbor is taken by arpia, and i cant continue with the story
wat do???
7 May 2010 at 10:36
pp nZ: could you post a pilot log? That will enable me to help you out.
7 May 2010 at 10:40
thar u go,
[pilotlog edited]
7 May 2010 at 10:50
And is it the latest version of ARPIA2?
7 May 2010 at 10:53
downloaded it from this website a few days ago, so yes
7 May 2010 at 11:01
Gah, I was sure that the update fixed that issue… I guess I’ll have to find an alternative solution then.
Here’s a fix, and it will enable you to re-play the Pirate Strike mission.
7 May 2010 at 11:24
i dont seem to be able to convert the file to the “.rez” format, also ambrosiasw also havnt made the converter pause at the end if it has worked so i cant tell you exactly wat is wrong, although i assume the fix just isnt compaitble :S
7 May 2010 at 11:27
Gah, I forgot about the convertor problem. It’s because of something related to the characters used in the name of the plug-in.
This should work now.
7 May 2010 at 11:43
Thx a heap, worked well, would be good to mention to people to remove after completing the pirate strike as the mission to re enable it stays in the BBS,
anyways thx a heap
now to finnish this storyline
7 May 2010 at 20:39
Duuude this site layout ROX compared to a couple months man!
4 June 2010 at 07:51
Hi! I do hope this is still active. I’m at “The RIddle” stage and I’ve found the place where I’m supposed to be, but there is simply.. nothing.. there! I’ve also got the sincere feeling that I’m locked out of other storylines.
Do you know what might be going on?
4 June 2010 at 09:45
Dear Hawk, have you used the last line of the Riddle? “By the rising sun shall you find what you seek.”
3 July 2010 at 13:02
There we go, version 2.2.0 should, in theory, finally fix that issue with Pirate Strike. Also, a new launcher for MacNova 1.1 means that ARPIA2 can now check for updates.
13 July 2010 at 20:56
I seem to be unable to progress past the part where the Rebels have set up a new base in Polaris space and I am meant to fight the new Bureau ship… any one have any Ideas?
13 July 2010 at 21:07
Is it a mission-related problem, or is it that you’re having trouble beating the Bureau fleet?
13 July 2010 at 21:12
Well I went through all of the dialogue but now I have no missions, no where to go, and in the last bit of story I read I was meant to be going to fight the Bureau fleet.
13 July 2010 at 21:13
Could you post a pilot log?
13 July 2010 at 21:33
I’m not sure where I should post it, just managed to get one made.
13 July 2010 at 21:53
Please disregard the last comment… I’m truly an idiot, posting now.
14 July 2010 at 03:02
Hey Peter. thanks for giving us more EVN to play. The hoguns seemed like too much modified thier guns, but unsatisfied with cheating i put them back and did it again with 6 Luso Scarabs (overkill?)
Anyway i am posting because i took the mission to find the fallen angel prototype but it doesn’t appear in teft. so after hours of searching i decided to look at the mission resource to see where i was really supposed to go, only to find there are no ship related objectives and nothing set for success of the mission, nowhere to go, indeed it seems to be an endless mission. is my file a fluke, or am i missing something here?
14 July 2010 at 04:04
I meant Ravens :p
14 July 2010 at 09:20
Could you post a pilot log? It will help me determine what’s the source of the problem (the absence of ship related objectives and such is not the source of the problem).
15 July 2010 at 04:59
Okay thanks a lot for responding so quickly. i’ll post it in the ev nova forum in that link. thank you ^_^
15 July 2010 at 05:19
whenever the registration email comes in that is. i hope i’m trying to post in the right spot : / (ambrosia ev nova forum) thanks again
15 July 2010 at 06:32
it’s not letting me register an account for some reason. can i email it directly to you? i don’t want to take u too much space here. sorry
15 July 2010 at 08:46
Don’t worry about the space – I’ll remove the pilotlog from your comment once it’s served its purpose.
15 July 2010 at 18:01
awsome, okay
[pilotlog edited by the admin]
15 July 2010 at 19:18
Hrm… I don’t see anything in there that should cause a problem.
There’s one thing, though: did you create the pilot before loading ARPIA2? There’s a bug in EVN that makes përs resources not appear if they come from a file that was loaded after the pilot file was created. Don’t know if there’s anyway to fix that, apart from by creating a new pilot and starting all over again.
15 July 2010 at 20:20
hmmm. that might be it. *checks to see if he’s a knight of the red branch* yeah that must be it. i guess i’ll try to tweak the files so that it’ll appear somewhere. was it actually supposed to be in teft? thanks a lot. and i just left a comment in your thoughts on epicaricacy or however it’s spelled. thanks ^^
16 July 2010 at 04:03
i have found the system from the riddle, but i can’t find whatever is supposed to be in it. i have flown all around looking for a wormhole or something, but can’t find anything. which direction is the thing i am looking for from the center of the system?
16 July 2010 at 08:20
Fly towards the ” SUN “, look at the shadows on your ship, these are in the clue, go to the centre of the system, turn your ship so you have no shadows on it, go towards the Sun, and you will see the wormhole on your screen, goodluck !
17 July 2010 at 03:45
thanks
27 July 2010 at 01:41
so i did start all over again and that solved the problem. as for the station of unrest “where the limits of the known universe were researched” is it Kont in Kontik?
27 July 2010 at 09:30
Do a Google search involving some of the keywords, but you’re on the right track. Once you find the name of the research group, send me a message by e-mail or using the contact form, and include your username on the Arpia forums if you already have one.
3 August 2010 at 05:04
Hey, Peter! I got a serious craving for playing Arpia2 again as an Arpia Regular but I messed up Mission “Bring tech to Rebels;Arpic22″ by not meeting the deadline (got greedy on everyone’s favorite Arpia trade route). Unfortunately bits b942 through b947 are currently set but not b948. I cannot move on without b948 and cannot redo the failed mission via the outfitters on Culuria with b947. Am I blind, slow, or SoL? Any thoughts, mate?
3 August 2010 at 10:54
There’s a fix for that, although Nova should be capable of not requiring that fix… (I’ve set the second part of the mission to unset b947 if you “refuse” the cargo, i.e. don’t have enough cargo space)
3 August 2010 at 16:36
You’re the man, Peter! I just cracked open Mission Computer before I head off to work: The Nova Control Bits only show Availability and OnSuccess modifiers. I downloaded the most recent Arpia2 from this site before I started playing again last week. I’ll try the fix when I get home from work tonight! Thank you for your time and the BEST DAMN PLUGIN EVER. Cheers.
19 August 2010 at 19:58
Hey! Why don’t you make a plug in that lets you use hogun ships?
21 August 2010 at 10:28
Dear a, I suggest you look at Hank’s ARPIA2 plug-in for that.