ARPIA2

Cover of Arpia

ARPIA2

Download the ARPIA2 plug-in for Escape Velocity Nova, version 2.2.0

A walkthrough is available in RTF format here, and a guide to The Riddle can be found here.

Arpia was devised as a simple plug-in/add-on for a game called Escape Velocity: Nova (EVN or EV:Nova for short), the third game in the Escape Velocity series of Ambrosia Software.
The storylines the player can follow had really inspired me, and so it was that I started to create a little story of my own.

ARPIA2 is a game add-on of three large storylines woven in parallel among which the player must choose.
The player fights battles, frees slaves, explores the galaxy, discovers trade, protects the human race and is part of Arpia.

Cover of Arpia
To view images from ARPIA2, you can visit the Arpia Gallery

In ARPIA2 you get to choose your path. But beware: one choice can change the future, and the future holds many surprises… Do you have what it takes?
It has always been everyone’s dream to fight off entire fleets by oneself, to become a big-time rich trader, to do covert ops and to know everyone, everywhere.
Well, here’s your chance.

Complete with stunning graphics made by incredibly talented designers (some of them actually created EVN years before, others have since then become game designers themselves or are hoping to do so), it is another way of being Arpia.

Enjoy the plug-in!

Shield add-ons for ARPIA2

ARPIA2 is compatible with ShieldBubbles and other such shield plug-ins. You may download an ARPIA2 ShieldBubbles add-on (requires 3D ShieldBubbles), or download Guy’s Shields plug-in, which includes a version for ARPIA2.

292 thoughts on “ARPIA2”

  1. Tim, your problem is very simple: you are using conflicting plug-ins, in this case all the “Extra Outfits” and other plug-ins. Because of the scale of ARPIA2 and of the PlugPack plug-ins, they both conflict in many, many areas, using similar resources.

    I’m afraid you’ll have to create a new pilot, without those plug-ins.

  2. I appeal to your mercy. I have tried every variant of programming up to and including clean installs of the most RECENT versions of EVN and ARPIA2. I have solved the riddle, and STILL get a denied hypergate usage. Here is my pilot log. I even tried to add your Rank Fix to no avail. I love this game and your plug in is awesome. Please help me to continue playing.

    [pilotlog removed by Peter Craddock]

  3. Brian, I would suggest trying that fleet tactic again, because it works very well for most, as long as you keep your distance from the Hygns’t. Good luck πŸ˜‰

  4. OK, I’m stuck again, trying to take out the Hogan flagship and I’ve tried just about every tactic I can think of with little luck. I did manage to destroy him once while I dodged and my manta fleet attacked, but he disabled me and no one entered the system to help me get back on my feet again. I’m flying a supped upIDA frigate with no more room for outfits. Any tricks I can use?

  5. Would it be at all possible to intergrate Arpia into the plug pack or vice versa. Imo it looks much more epic with the bubbles, extra outfits, and the ship variants.

  6. heh, well it may be a bit before I get back to this point again to find if I can complete the story line. I’ve removed all of the plugins except the extra outfit plug ins and I was able to get farther in the story, but not that much farther, and now the hypergates are locked again. Thanks for you help.

  7. I’m afraid that any of the PlugPack plug-ins, including the extra outfits one, are very “dangerous” to use with ARPIA2, because they use up so many resources. It’s best, in many ways, to start with a new pilot after removing those plugs.

  8. I’ll try removing plugins when I get home from work tonight. I already removed the shield bubbles plug in but was hesitant to remove the others since I wasn’t sure how they might affect my pilot (for instance, what happens to my outfits from the extra out fits plugin?). Thanks.

  9. Fun storyline so far, but I’ve hit a snag. I got to the point where I was given the riddle and went off to find the ARPIA system, and I believe I got to the right place- made a jump into a wormhole to a new system and all that was there was a hypergate That wouldn’t open. No big deal, I went back and finished the sigma line and got hypergate access, but this same hypergate still denies me access. Am I missing something?

  10. Nick, Google greek mythology and cross reference that with tails of Zues bedding babes <_< catch the pun and solve the riddle. I'll give you another hint — there is a reason Hercules back be mighty. Anyway, its super epic famous old school greek mythos. GL

  11. Hey Peter, i dont know if you still check this regularly but i am stuck on the Shadow warrior storyline, on the investigate X mision. It has another riddle that just is not helping me at all. It is the zues one with the maiden (if that means anything to you). A little help, and point in the right direction, an answer?

    Thanks in advance

  12. Once in the system, you have to use the last line of the riddle: “by the rising sun shall you find what you seek”. Fly towards the “rising sun”, and you’ll find the wormhole.

  13. Yes, the same after reading the riddle guide, and I have not added any plugins other than arpia2 (ever). Are the new systems supposed to appear instantly after I go to the riddle system?

  14. Basil, is it the same result as the one after reading the Riddle guide?
    If so, do you have any other plug-ins installed? That may be the problem. In y0mamma909’s case, it was a “More Ships” plug-in that caused the problem.

  15. My problem is this earlier problem!

    “y0mamma909 says:

    Pace I figured out the riddle but there is no hypergate/wormhole in that system. I don’t know what to do!

    Peter Craddock says:

    y0mamma909: PM sent.”

  16. Hey Peter- I’ve figured out the riddle, but going to the right system doesn’t seem to be unlocking the new systems, and I can’t pick up any more storylines after the riddle. Any help? I’m addicted!
    Thanks,
    Basil

  17. I’m afraid that I have set aside all plans for another Arpia plug-in, notably because I didn’t want to eat away at the resources used by the stock Nova storylines (the Anathema Saga plug-in, for example, soon to be released, does that – it has removed the Polaris & Vell-os storylines to make way for more missions).

    However, feel free to work on such a plug, if you wish.

  18. Hi Peter,

    I’m fine with the current stats and situation of my pilot, but if you want to make the cheat, I’ll use it. If I were paying attention I wouldn’t have attacked Stephen Chick’s ship in the first place, so I guess that’s karma. I think it would be fun to have Jullin respawn though, after she decides not to leave your side. Maybe it could be a feature the player has to “earn” somehow, like by destroying all enemy ships in a system during a particular mission, without help from other ships (aside from fighters). That would be a great feature.

    I have a few ideas if you plan on adding another chapter to the Arpia plug-in, like if a certain ship, identified by a unique name, enters the system, and the player disables and boards it before it has a chance to leave, the player is granted some sort of reward, like a secret side-mission which leads to special upgrades, availability of a certain ship that is not seen flying around by anyone else, access to a certain system or group of systems that are normally hidden, etc. How about a gold dragon ship or something like that? It could be called something like the Quetzalcoatl, as a reference to the Ancient Mayans, since gold is associated with the Maya.

  19. 2-bit: I’m afraid that if you lost Jullin, she is dead. There’s a specific “bit” that gets set when she dies (at least, it should get set), and that prevents you from getting the mission again.

    If you want her back, I suppose I could make some kind of “revive Jullin” cheat πŸ˜‰

  20. Thanks Peter, I eventually managed to figure that part out. I didn’t connect your comment earlier about the 10 million credits until I landed on the dead version of Culuria. I managed to beat the Culuria mission using 12 mantas and 12 cloaked Arpia fighters. It took me about 6 or 7 tries.

    I have a personal vendetta against Stephen Chick’s ship after I lost Jullin as my escort to it, and it decided to become permanently hostile. When I got to the s7evyn system I got my revenge though πŸ˜‰ Now whenever I need credits I just disable Stephen Chick’s ship, board, plunder, and capture. It usually averages out to 7 million credits at a time, and if I capture I get a (ordinary) manticore as an escort- which can always be sold for an additional 1+ mill. I was hoping it would remain as his ship under my control, but of course no maker of a game would let their character be made into the player’s b***ch. I am now a hunted fugitive in that system, but the pay is well worth it!

    There’s no way to get Jullin back once she’s gone, is there? Before, if her ship was destroyed, it would just automatically come back after landing.

  21. 2-bit: you can “restore” Culuria by getting 10 million credits (for reasons linked to the Kristala Reactor, you may wish to have much more, so you have some money left), and then going back to Culuria. You’ll be able to continue the storyline afterwards.

  22. One more thing… Somehow I lost Jullin as my escort, permanently- after attacking Stephen Chick, thinking he was a pirate (a way I use to earn credits is stealing them from pirate manticores and carriers in Koria). Crap! I suck!

  23. In my effort to get 100,000 credits to get the Kristala Reactor for the alien mission, I stupidly took off and landed a bunch of times since I completed the Wild Geese side-mission when I first began, which gave me a daily income of credits. I was shy a few credits and thought I’d be safe with this move since I wasn’t leaving the system. I then realized I failed the mission because the planet suddenly became uninhabited, and I said “gah! Nooooo!!!’ What now?

  24. I no longer think I’ve found the problem. I’m sure of it. If i have at least 20 tons of available cargo space, I can continue the storyline, no problems at all. I actually experimented by purchasing a whole new ship and buying as many mass retools as i could, leaving no cargo space, and i was not able to get the new mission. After selling that ship (without even leaving the planet) and leaving 20 tons in my new ship, i was able to continue the storyline immediately. I suppose i don’t really know if 20 tons is the magic number, but it is the minimum i have been able to continue the storyline with.

  25. I think i may have found what the problem was: cargo space. Just for kicks, i went around capturing some random ships and making my current ship an escort (fleet of Ilyanas!) and when i returned to culuria i was given the next mission right away. my ship had been a decked out ilyana with no cargo space at all, which i upgraded to carrier. If anyone else is having this problem, try getting a new ship and make sure you leave at least 20 tons of cargo space.

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